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Alright, so back in the day, I had created over 20 different stories to represent all the genres I love. One of them was an ambitious sci-fi tale called TwinGear. Over the years, TwinGear has shifted away from being a comic and turned into a world for RP and a potential playing card game.
So what happens to all the space-stuff that was outside of and around and supporting the whole concept of the Gears? Er...nothing. Part of the reason I never did the comic was because I felt I lacked the ability to render such a fantastic sci-fi universe properly. My skills may have improved somewhat - but still not to the capacity that would be required. Still, even in those days there was a specific craft that I loved the design of: The Scree.
It was originally designed to be a cross-over ship, one that could support multiple computer systems, interfacing and therefore be easily repaired. In the TG world, there was a severe lack of resources, so a ship that could be fixed up using whatever supplies you had to hand was extremely cost-effective. Hence the hodgepodge design of it. It also was one of the smallest space-worthy vessels out there, and as such it was not designed for light-speed/hyper-jump travel. Instead, its job was to be highly maneuverable for relatively short-distances, to dash around larger ark-ships, protecting them from attack or high moving objects and debris that the more cumbersome carrier and cargo crafts could not avoid quickly or easily enough without expending ridiculous amounts of fuel. The Scree, therefore, was well-equipped to defend and to attack, and could dock with any of the ship classes it accompanied. It swiftly became one of the most popular ships not only for the Alliance, but also for independents and entrepreneurs who wanted to find work in a difficult universe.
There were originally four other ships the Scree was designed to class with:
•The Anhedral, a large, cumbersome cargo ship designed for porting raw materials, dangerous raw veins of phenocryst crystals, manufactured goods and the like across vast distances (usually from mines or work sites to central planets). The Anhedrals were specifically designed to be heavily shielded and damage-resistant, but were also slow, somewhat like space-barges.
•The Euhedral, a carrier-ship of a sort, but designed for people transportation. Typically used for colonists, workers, troops and the like, the Euhedrals are equipped with proper living quarters, canteens, exercise stations, contained garden/green respirating decks, hybernation tanks, entertainment centres etc. They were meant to have people on them for a number of years, and were meant to cover vast distances, so they were equipped with reasonably paced travel-to fuel expense engines, and are capable of lightspeed travel and hyper jumps in order to arrive at destinations before their passengers were comatose or decomposing.
•Llamallars sometimes nick-named Arks, were designed as living centres - like cities floating through space. They were designed to use very little fuel expense and to mostly drift through space coasting on the trails of other moving bodies and allowing themselves to be pulled (to some extent) by the gravitational forces of larger bodies like planets and stars. The Llamallars are where the majority of free peoples now live in the TG universe. With native planets long-since unsuitable for sustaining life, the Llamallars do what they can to simulate it - but of course, many generations have passed since anyone who had been alive in those days, so much of their recreation is based on old records, photo-imagery, recorded footage, and holograms from the old planet-side worlds. Many people live their entire lives on these floating megalopolises, from birth to death and know no other existence. To go from a Llamallar to another ship whether for work or to begin a new colony, one needs transport via a Scree to a Euhedral or Anhedral dependent on the destination. Some few, however, stay on the Scree and take to the stars...
To EVE - I do not know what if anything of these ideas you will choose to keep or salvage, but I wanted this design to at least see the light of day, because I have never done anything with it, and seeing the track rate I'm on for story-ideas, versus actual time to tell them, I'd rather this be given a chance.
If not, I'll always have it kicking around on my hard drive as proof it existed in some fantastical space scape. There are a lot of details in this, and a lot of it is terminology or concepts from TwinGear (feel free to convert to EVE technology if need be, or ask questions if you're not sure what I was talking about in my design work).
To all the rest of you: I seriously hope you enjoy. It was a blast to do something so off my normal beaten tracks. It was also a challenge to try and do mathematical-looking schematics when I am the least mathematical person ever born on earth with all the required body parts.
Ladies and gentlemen, I present the labour of my sweat and my love: The Scree.